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Post by Monty on Nov 21, 2010 15:47:38 GMT -5
The Warlord's Guide This is the guide to help you become a warlord. READ BEFORE BECOMING ONE!
Table of Contents | Chapter 1: Introduction To Being A Warlord | Chapter 2: Recruiting Officers | Chapter 3: Managing Officers | Chapter 4: Domestic Affairs | Chapter 5: Civil Affairs | Chapter 6: Military Affairs |
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Post by Monty on Dec 8, 2010 20:02:04 GMT -5
So you want to be a warlord? Good, but you have to know somethings first. This here is a guide to tell you on how to be a warlord. To be a warlord for one, you have to be completely ready to take the responsibility. If you are the kind of person to pop in and out of the game, then don't be one. Also, be prepared to get slandered in game. If you are gone for more than two weeks, then the staff will step in and role play your lord's death or retirement and hand it to the second in command. This guide will tell you how to recruit officers, manage your officers, manage your domestic, civil, and military affairs.
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Post by Monty on Dec 8, 2010 20:02:36 GMT -5
Introduction You definitely want to think about recruiting officers especially when your a brand new officer. Now there are two types of officers you can choose from, Player Characters, or the members of our site, and Non-Player Characters, which are controlled by the staff. There isn't much difference between the two, except, you can choose to take control of up to four Non-Player Characters.
Non-Player Characters Many of the NPC's on this game will most likely be historical. They will have the birth and death dates of actual history. However, NPC's have something that many PC's don't, and that's a lot of loyalty. Once you employ an NPC, many of them aren't going to run out on you. They are mainly to make up a small amount of your force and be core. They will be role played by a staff member or as stated earlier, can be controlled by you (Up to four).
Player Characters Player Characters are you average everyday members of this site. These people will probably be the best officers and generals you have in your army. Many of you will want to find as many of these guys as you can. These will make up the main part of you army, but watch out, some of these guys can be fickle. They can spy for other lords so check their background throughly. But remember, Player Characters are other people too!
How do you recruit an officer? Well there are definitely many ways to recruit an officer. One way and the method widely used is through letter. This is probably the easiest way, but you must watch out though, some people can post in their application that they cannot be found have a letter sent to them. Then there are two options, one, wait for that PC to make an open role play post and one of your officers(or yourself) to recruit them, or wait for them to come to you. Some PC's like to know the Lord's personality and role play skill before joining. Once they respond or arrive, you have to then persuade them using any means possible.
So what do you do with officers? Well read on to the next chapter and you will see.
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Post by Monty on Dec 8, 2010 20:02:47 GMT -5
Introduction Now you have some officers, what are you supposed to do with them? This chapter will tell you about your officers. This will include, creating good relationships, ranks, work and task orders.
Creating Good Relationships It is definitely not good practice to hide things from your officers. However, there are some plans you shouldn't share with all your officers. This, however, is up to you just what information you share with your officers, but you must watch out, you don't want to hide to much or people won't trust you. Also, don't share to much or someone might take it and run.
It is good when starting out to find a few Player Characters that you can role play along with and you can get close to them. For a bond of trust and this can be a good stable of loyal officers. They can be the basis of your top generals, that you can bestow upon them rewards for just being there for you. However, make sure you choose good officers and you also don't want to play favorites. You have to balance between liking the officer and rewarding the officer. It's one thing to like the officer more than another, but you must treat each officer with equality in offical matters.
Ranks As you get officers, you can bestow upon them ranks. However, the emperor of the Japan gets to bestow you with a rank as stated in the first chapter. However, as you get a better rank, the more ranks you can bestow upon your officers. Each rank has its own pay and is linked to a class. Here is the ranks, pay, and class the rank is linked too.
Lieutenant Governor Officer (Whoever else) - 100 - No class Vassal (two) - 150 - No class Agricultural Advisor (one) - 150 - Political Retainer of the East/West/North/South (Four) - 200 - Lead Chief Retainer (2) - 250 - Lead Recruiter (2) - 200 - Charisma
Governor Negotiator (1) - 300 - Intelligence Senior Officer (3) - 300 - No Class Second Lieutenant (4) - 350 - No Class Captain of the Guard (1) - 400 - War
General Lieutenant (2) - 450 - No Class Armory Officer (1) - 500 - War Treasury Officer (1) - 500 - Political Junior Secretary (2) - 450 - Political
Grand General Secretary (2) - 550 - Political Attendant (2) - 550 - No Class Advisor (4) - 400 - Intelligence + Charisma City Planner (1) - 600 - Political
Baron General of the East (1) - 750 - Lead General of the West (1) - 750 - Lead General of the North (1) - 750 - Lead General of the South (1) - 750 - Lead
Duke Commandant (1) - 1000 - Intelligence Security Chief (1) - 1000 - War Chief Secretary (1) - 1000 - Political Cheif Recruiter (1) - 800 - Charisma
Regent General of the Flying Calvary (1) - 1200 - Lead General of the Eastern Infantry (1) - 1200 - War General of the Western Infantry (1) - 1200 - Lead General Who Specializes in Siege (1) - 1200 - Intelligence
Emperor Marshall (1) - 1500 - War Shogun (1) - 2000 - Lead Prime Minister (1) - 2000 - Political + Charisma
Work and Task Orders You can also assign your officers tasks and work to do. The tasks that you can assign are in the work and task guidelines section.
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Post by Monty on Dec 8, 2010 20:03:21 GMT -5
Introduction So what are domestic affairs? Well, in this game, domestics are alliances and enemies.
Alliances So lets say your a small time lord and all you have is three officers underneath you. What do you do if your completely surrounded by other lords? Well... Make an alliance. Alliances are very close pacts between two lords, but if you are going to make one, make sure you stick by it or suffer the consequences. Now there are really three types of alliances:
Blood Alliances A blood alliance is where you swear on your own life that you want to ally with this lord for the rest of your life. This could be good, especially if you keep it, beacuse many people will respect your decision, however, beware of two things, if you break it, you will be highly untrustworthy and if one of the lords dies or abdicates his rule... its open game unless the new lord chooses to honor it.
Normal Alliances This is probably the most common alliance there is out there. You can make these through letters, sending an ambassador, or meeting with the ruler in person. It is always better, however, to go in person. These are usually for a set amount of time, where they agree to help each other or until one lord is destroyed. Here is a sample letter:
Non Aggression Pacts Just as the name implies, its a pact between two lords to not fight, conspire or collect intelligence against the other. This is good when you don't want to make a commitment with a lord just yet, but don't want him as an enemy.
Enemies and War Nothing really special about this one. But how do you make enemies? Well, there can be many ways you can make ways, but one and sure way you will is by attacking someone's territories. This will definitely make someone your enemy and break into open war. Another way is they just may simple want you dead because of your beliefs or just may not like your character. Doesn't really seem like a nice idea but hey... The probably don't care much for anything anyway.
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Post by Monty on Dec 8, 2010 20:03:44 GMT -5
Introduction So you your a new leader. You have some fiefs and your not really sure what to do with them. Well you could always work on your civil affairs. There are many things to running a kingdom. These include dealing with the Order of your fief, food consumption, markets, recruitment, popularity, and even your own population.
!IMPORTANT! To improve stats or recruit, once every in game month(Which is one week) post in the city stats screen. You can have a certain amount of officers work on it.
Order The Order of your fief is very important. Without you working on order then bandits would roam free in your fief and people would be scared to come there. Therefore it is always good to delgate someone to work on order. Order is very easy to improve and even easier to lose. To look at how you can lose order, check the Formula guidelines.
To increase order you can delegate two people to work on it. For every person to work on it, a moderator/admin will roll a dice. Whatever the dice is that's how much your order in the fief increases. However, if one of your officers has the Political Class, we add +1 to the dice automatically.
If order falls to low however, bandits will appear. If your order falls below a 70, you should watch out, because bandit armies are only a dice roll away.
Food Well of course you need food. You need food for your population and for your armies. Your amount of food is based of your fields. Having a small amount of agriculture is very bad. You must have two units of food for every citizen and one for every soldier. Every month you get a ten times the amount of your level of agriculture (Fields: 100/1000 = 1000 Food a month)
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Post by Monty on Dec 8, 2010 20:04:00 GMT -5
(Placeholder)
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