Post by Monty on Jan 11, 2011 20:02:49 GMT -5
;)There are a few easy formulas that you need to know if you are to be a ruler.
Formulas:
Food:
Decrease: for every person in your city you will lose 1 points of food
Ex: 69 pop = 69 food decrease
Increase: for the number of farm you have developed you gain ten times that amount
Ex: 146/170 farm *10 = 146 food income
Food is also needed for armies when out attacking and when stationed
Decrease: for every soldier inside your city, they consume two food
Decrease: for every soldier outside of your city, they consume one food.
Ex: 100 Soldiers with 98 Food - 98 fed, 2 abandon.
Ex #2: 4000 Soldiers with 12000 Food 8000 Food left over.
Gold:
Decrease: would consider developments, rebuilding damaged buildings, etc.
Ex: Reconstruction cost 50 gold then you lose 50 gold
Increase: for every point of market you have divide and you will get that amount and then times it by 1.5 and finally round down.
Ex: 123 / 2 = 61.5 * 1.5 = 92.25 = 92
Order:
Decrease from population: The more people you have will decrease your order by 3 if you have a small ratio of soldiers to civilians. It will decrease by 2 if you have a fair amount of soldier to civilian ratio. It will decrease by 5 if you have a large soldier to civilian ratio.
Ex: S<C = 3pt decrease; S=C = 2pt decrease; S>C = 5pt decrease.
Decrease from construction: If you develop a market or farm than your decrease no matter of the improvement will result in a 3pt decrease.
Ex: Built and lose 3pts
Decrease from popularity: If your popularity is lower than 70 you will lose 3pts of order. If it is lower than 60 you will lose 5pts.
Ex: 70 = -3pts; 60 and lower = -5pts
Decrease from recruitment: If popularity is lower 60 you will suffer a 10pt decrease; if it is lower than 70 you will suffer a 5pt decrease; if popularity is lower than 80 you will suffer a 3pt decrease. If popularity is higher than 90 you will not suffer an order decrease.
Recruitment:
Decrease from popularity: If you recruit and your popularity is lower than 60 you divide your normal recruitment rate by 2 and round down.
Ex: (60fame) your normal recruitment rate is 25troops/2=12.5=12
Increase from popularity: If you recruit and the popularity is higher than 90 you will not lose order and you will gain 1.5 times your normal recruiting rate and then round down.
Ex: (90fame) your normal recruitment rate is 25troops*1.5= 37.5 = 37
Population:
Decrease: is caused by recruitment and low popularity.
Ex of recruitment: you lose the amount of civilians that you gained from recruiting.
Ex of popularity: if it is lower than 60 you will suffer a dice roll*2 for as long as the popularity stays at that number.
Increase: is caused by production,
Ex: you take the amount of revenue from both farms and markets and divide it by 2 and then add both numbers.
Popularity:
Decrease: is caused by recruiting, constant wars, constantly loosing wars, and well heavy taxes.
Decrease by Recruitment: you will always lose 5pts
Decrease by constant wars: you will lose 5ptsif you go to war for two straight months.
Decrease by losing wars: If you lose battle after battle you will lose 10pts
Decrease by heavy taxes: You will lose 5pts for taxing heavily on your people
Increase: is caused by winning wars, giving to the people, maintain a well tax rate and not running costless/useless wars.
All of these increase popularity by 5pts except for the giving to the people if you give 100gld or food you get a 10pt increase.
Formulas:
Food:
Decrease: for every person in your city you will lose 1 points of food
Ex: 69 pop = 69 food decrease
Increase: for the number of farm you have developed you gain ten times that amount
Ex: 146/170 farm *10 = 146 food income
Food is also needed for armies when out attacking and when stationed
Decrease: for every soldier inside your city, they consume two food
Decrease: for every soldier outside of your city, they consume one food.
Ex: 100 Soldiers with 98 Food - 98 fed, 2 abandon.
Ex #2: 4000 Soldiers with 12000 Food 8000 Food left over.
Gold:
Decrease: would consider developments, rebuilding damaged buildings, etc.
Ex: Reconstruction cost 50 gold then you lose 50 gold
Increase: for every point of market you have divide and you will get that amount and then times it by 1.5 and finally round down.
Ex: 123 / 2 = 61.5 * 1.5 = 92.25 = 92
Order:
Decrease from population: The more people you have will decrease your order by 3 if you have a small ratio of soldiers to civilians. It will decrease by 2 if you have a fair amount of soldier to civilian ratio. It will decrease by 5 if you have a large soldier to civilian ratio.
Ex: S<C = 3pt decrease; S=C = 2pt decrease; S>C = 5pt decrease.
Decrease from construction: If you develop a market or farm than your decrease no matter of the improvement will result in a 3pt decrease.
Ex: Built and lose 3pts
Decrease from popularity: If your popularity is lower than 70 you will lose 3pts of order. If it is lower than 60 you will lose 5pts.
Ex: 70 = -3pts; 60 and lower = -5pts
Decrease from recruitment: If popularity is lower 60 you will suffer a 10pt decrease; if it is lower than 70 you will suffer a 5pt decrease; if popularity is lower than 80 you will suffer a 3pt decrease. If popularity is higher than 90 you will not suffer an order decrease.
Recruitment:
Decrease from popularity: If you recruit and your popularity is lower than 60 you divide your normal recruitment rate by 2 and round down.
Ex: (60fame) your normal recruitment rate is 25troops/2=12.5=12
Increase from popularity: If you recruit and the popularity is higher than 90 you will not lose order and you will gain 1.5 times your normal recruiting rate and then round down.
Ex: (90fame) your normal recruitment rate is 25troops*1.5= 37.5 = 37
Population:
Decrease: is caused by recruitment and low popularity.
Ex of recruitment: you lose the amount of civilians that you gained from recruiting.
Ex of popularity: if it is lower than 60 you will suffer a dice roll*2 for as long as the popularity stays at that number.
Increase: is caused by production,
Ex: you take the amount of revenue from both farms and markets and divide it by 2 and then add both numbers.
Popularity:
Decrease: is caused by recruiting, constant wars, constantly loosing wars, and well heavy taxes.
Decrease by Recruitment: you will always lose 5pts
Decrease by constant wars: you will lose 5ptsif you go to war for two straight months.
Decrease by losing wars: If you lose battle after battle you will lose 10pts
Decrease by heavy taxes: You will lose 5pts for taxing heavily on your people
Increase: is caused by winning wars, giving to the people, maintain a well tax rate and not running costless/useless wars.
All of these increase popularity by 5pts except for the giving to the people if you give 100gld or food you get a 10pt increase.